
They are friends enjoying one last fireworks show before Haru moves away. Instead of keeping things vague, as Night Alone did, Midnight Shadows injects a little more personality into the game. (As an aside, this is a trigger warning moment and people should be aware it is a graphic moment.) The young woman we saw in the introduction is with another girl. After a “wham” moment that follows with the same theme shown in the original Yomawari, we are presented with another similar scene.
#YOMAWARI NIGHT ALONE STORY SPOILERS HOW TO#
You even learn how to move a box so it can be used. We learn how to run, tiptoe, items to collect and throw. We have a girl who is walking in the forest with her dog.Again, things seem very innocent as we go through some tutorial elements. With Yomawari: Midnight Shadows, the similarities are immediately striking.

It is an exercise in patience, both because of the detours you may need to take to destinations, the possible back and forth that can involve getting the necessary items to progress, and the waiting that comes from hiding from threats. A few jump scares are present, but the real scares are manufactured by the gradual increase of her heartbeat when danger is near, seeing creatures you can not attack and maybe not outrun, and keeping track of every possible hiding place where you can duck away.

A lot of the puzzles tend to be more about exploring different areas until you find the right things, then taking them to the right places, or finding a way to properly avoid or reach a certain area safely. Over multiple nights, you explore different areas and learn more about the things you only see out of the corner of your eye or when a flashlight hits them. This first Yomawari tests the formula of a game where all you can do is try to run, hide, or perform an action that appeases an otherworldly creature. There would not be much of a game if this remained the case, When her sister sees Poro, their dog, is gone, she goes to look for him and tells the girl to stay home. After a momentous event, the young girl finds herself heading home alone to her sister. As she begins to head home, basic concepts are introduced, like walking, running, tip-toeing, grabbing items, and throwing stones. She is out for a walk with her dog in a forested area near what seems to be a highway when things do not seem right.

While both Yomawari games are very character focused, starting with the original allows you to help contemplate what is happening in the town and the experiences the little girl is facing. Plus, it is the shorter of the two and might only take one evening to beat. It is wise to go with the first title, so you are able to find your footing and wade in. While each game does have a stand-alone story, has different stars, and takes place in a different town, the atmosphere, gameplay, and themes are very similar. Starting with Yomawari: Night Alone is probably the best choice here. When you start it up, you have an option to choose which entry you want to play. Yomawari: The Long Night Collection is a port that puts both of the games in one compilation on the Nintendo Switch. I’ve found that, when playing in this way, it really helps showcase how much the one entry influenced the other. Now, with the Nintendo Switch’s Yomawari: The Long Night Collection, people have access to both games immediately. It was then followed by Yomawari: Midnight Shadows, a sequel that basically improved on the formula. It was a methodical sort of horror game that focused on continually upping the ambiance.
#YOMAWARI NIGHT ALONE STORY SPOILERS SERIES#
Back in 2015, NIS launched a new series called Yomawari: Night Alone.
